Crisis of Faith

Crisis of Faith
Level3rd Level Casting Time1 action Range20m
AoESingle DurationInstantaneous
SchoolDebilitation ComponentsV, S, M (A broken holy symbol or a broken yew branch)
ClassesGeomancer, Paladin, White Mage

"Riddle my foe with doubt and fear, and make them know the folly of their belief!"

You assault the target's faith, riddling the creature with doubt and mental turmoil.

The creature must make a Wisdom saving throw, taking 6d8 Psychic damage, or 6d10 Psychic damage if it can cast divine spells (it is a Geomancer, Paladin, Ranger, or White Mage; or, it has taken the Magick Initiate Feat in one of these classes), potentially becoming

Stupefied
.

Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage; if the target can cast divine spells, it is Stupefied 1 until the end of your next turn.
Critical Failure (–10). The target takes 1.5× damage, cannot cast divine spells until the end of your next turn, and is Stupefied 1 for 1 minute.


To many deities, casting this spell on a follower of your own deity without significant cause is anathema.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 (or 1d10) for each spell level above 4th.